Bouncing Ball
What is Animation?
Animation refers to the technique of creating the illusion of movement by displaying a series of individual drawings, paintings, or illustrations in rapid succession. The key concept behind animation is that when these images are shown in quick succession, they create the perception of motion due to the persistence of vision.
There are several types of animation, including:
1. Traditional Animation: This involves hand-drawing each frame. Classic examples include Disney films like "Snow White" and "Cinderella."
2. 2D Animation: This is similar to traditional animation but often uses software tools to create the images. Examples include shows like "The Simpsons."
3. 3D Animation: This involves creating characters and scenes in a three-dimensional space using computer software. Movies like "Toy Story" and "Shrek" are well-known examples.
4. Stop Motion Animation: This technique involves photographing physical objects, such as clay figures or puppets, one frame at a time to create the illusion of movement. A famous example is "The Nightmare Before Christmas."
FRAME PER SECONDS
Frames per second is a measurement that indicates how many individual frames or images are displayed in one second of video or animation. It's a crucial factor in determining the smoothness and quality of motion in animated content.
Here are some
Principles and Facial Expression
ANIMATION PRINCIPLES
I used Adobe Animate to create this experiment by using a drawing tablet. To draw the face I used the brush tool and each time I finished my step I inserted a new blank key frame. To see my previous drawing I use onion skin. I am not too satisfied with my drawing and how it came out because it is not completed and it s kind of ugly. If I had more time I would add more details to the eyebrows and mouth , and a different face actually.
Understanding Cinematography
It strengthens the narrative.
It's really important to remember the 180-degree rule. The 180-degree rule in films is a guideline that helps maintain spatial consistency in a scene. It states that two characters in a scene should maintain the same left/right relationship to one another. Imagine a straight line drawn between the two characters; the camera should stay on one side of that line. This helps the audience understand the spatial relationship and orientation of the characters, preventing confusion during a conversation or action.
The Kuleshov effect - The Kuleshov effect is the idea that two shots in a sequence are more impactful than a single shot by itself.
There are some interesting angles :
Eye level angle
Eye-level shots have the effect of pulling us directly into a character's point of view. We are in their heads, almost literally.
High angle
High-angle shots can make the subject seem vulnerable or powerless when applied with the correct mood, setting, and effects.
Dutch angle
A Dutch angle gives viewers an uneasy feeling, like something isn't quite right, or something ominous is looming just ahead. This type of camera shot can create a feeling of disorientation and madness.
These are the examples I've done in Adobe Animate by using the drawing tablet with the pen tool.
Understanding and Creative Audio
Learning Objective
Three main components
Foley - Sound effects that are made or recreated in post-production.
Music - Set the mood and tone for the audience.
ADR- Automated Dialogue Replacement. Dialogue that is not recorded in camera or set.
Cameras
Stop Motion Animation experience 30/09/2023
Stop motion is an animation technique where objects are physically moved in small increments and photographed one frame at a time. When these frames are played in sequence, it creates the illusion of movement.
To create stop motion, you set up your scene and take a picture of the object in its starting position. Then, you slightly move the object, take another picture, and repeat this process until you have enough frames. When played back at a standard frame rate (like 24 frames per second), it looks like the object is moving.
The main difference between stop motion and hand-drawn animation is in the technique. Hand-drawn animation involves creating each frame by drawing or painting images, while stop motion uses real objects and photography. Hand-drawn animation can achieve fluid motion through drawings, while stop motion has a more tactile, three-dimensional feel.
STOP MOTION EXPERIMENT
Original Ident Project
The lesson objective was to apply your understanding of media production to plan for a team animation project.
To apply your knowledge of idents to design and produce an original piece.
Planning
These are the sketches for the mascot.
Planning storyboarding- hand drawn.
My group is going to animate and the duration is going to be about 15 min.
Cinematography- Wide shot.
Tone and mood - playful.
Persuasive devices - humour and slogan.
Sound effects list- hitting a brick wall, smashing, funny sounds.
For the slogan at the end, we’re going to do a voice recording with the Zoom recorder.




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